ASSET File Documentation


Overview

Feature Value
File Extension .asset
Format Type Binary and Text
Developer Unity Technologies
MIME Type application/octet-stream
Main Usage Unity Engine Assets
Text Serialization YAML format for text version
Compatibility Unity Engine
Can Store Textures, Models, Animations, Audio, Scripts
Scripting Languages Supported C#, JavaScript (UnityScript), Boo
Editor Used Unity Editor
Asset Types Pre-defined and Custom Assets
3D Model Support FBX, dae, 3DS, dxf, obj
Audio Format Support AIFF, WAV, mp3, ogg
Image Format Support png, jpg, bmp, tiff, dds, psd, tga
Compression LZMA, LZ4
Serialization Modes Forced Binary, Mixed, Forced Text
Asset Bundles Used for grouping and loading assets at runtime
Versioning Supports different Unity versions
API Access Accessible through Unity scripting API
File Structure Hierarchical, based on the Unity Scene Graph
Custom Asset Creation Supported through Unity Editor