ASSET File Documentation
Overview
| Feature | Value |
|---|---|
| File Extension | .asset |
| Format Type | Binary and Text |
| Developer | Unity Technologies |
| MIME Type | application/octet-stream |
| Main Usage | Unity Engine Assets |
| Text Serialization | YAML format for text version |
| Compatibility | Unity Engine |
| Can Store | Textures, Models, Animations, Audio, Scripts |
| Scripting Languages Supported | C#, JavaScript (UnityScript), Boo |
| Editor Used | Unity Editor |
| Asset Types | Pre-defined and Custom Assets |
| 3D Model Support | FBX, dae, 3DS, dxf, obj |
| Audio Format Support | AIFF, WAV, mp3, ogg |
| Image Format Support | png, jpg, bmp, tiff, dds, psd, tga |
| Compression | LZMA, LZ4 |
| Serialization Modes | Forced Binary, Mixed, Forced Text |
| Asset Bundles | Used for grouping and loading assets at runtime |
| Versioning | Supports different Unity versions |
| API Access | Accessible through Unity scripting API |
| File Structure | Hierarchical, based on the Unity Scene Graph |
| Custom Asset Creation | Supported through Unity Editor |
Feedback
Was this page helpful?
Glad to hear it! Please tell us how we can improve.
Sorry to hear that. Please tell us how we can improve.