SMD File Documentation
Overview
Feature | Value |
---|---|
Format Type | 3D model data |
Primary Use | Character modeling, animations |
Developed by | Valve Corporation |
Associated Games | Half-Life, Counter-Strike, and other Source engine games |
File Extension | .smd |
MIME Type | Not officially registered |
Text Encoding | ASCII |
Supports Bones | Yes |
Supports Animation | Yes |
Supports Meshes | Yes |
Supports Textures | Referenced externally |
Reference Skeleton | Required for animation |
Compatibility | Source SDK tools, Blender with addons, other 3rd party tools |
Usage | Creating or editing models and animations for Source engine games |
Sections in File | Version, nodes, skeleton, triangles, attachments, controllers, etc. |
Animation Support Type | Keyframe based |
Integration | Can be imported/exported via Valve's Hammer Editor or Model Viewer |
File Structure | Ascii text, human-readable |
Versioning | Files start with a version declaration (e.g., version 1) |
Editable with | Any text editor, dedicated 3D modeling tools |
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