SMD File Documentation
Overview
| Feature | Value |
|---|---|
| Format Type | 3D model data |
| Primary Use | Character modeling, animations |
| Developed by | Valve Corporation |
| Associated Games | Half-Life, Counter-Strike, and other Source engine games |
| File Extension | .smd |
| MIME Type | Not officially registered |
| Text Encoding | ASCII |
| Supports Bones | Yes |
| Supports Animation | Yes |
| Supports Meshes | Yes |
| Supports Textures | Referenced externally |
| Reference Skeleton | Required for animation |
| Compatibility | Source SDK tools, Blender with addons, other 3rd party tools |
| Usage | Creating or editing models and animations for Source engine games |
| Sections in File | Version, nodes, skeleton, triangles, attachments, controllers, etc. |
| Animation Support Type | Keyframe based |
| Integration | Can be imported/exported via Valve's Hammer Editor or Model Viewer |
| File Structure | Ascii text, human-readable |
| Versioning | Files start with a version declaration (e.g., version 1) |
| Editable with | Any text editor, dedicated 3D modeling tools |
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