PCF File Documentation
Overview
Feature | Value |
---|---|
File Extension | .pcf |
Full Name | Valve Particle System File |
File Type | Game file |
MIME Type | application/octet-stream |
Developed By | Valve Corporation |
Used By | Source Engine Games (e.g., Half-Life 2, Team Fortress 2) |
Primary Use | Defining Particle Effects |
File Structure | Binary |
Editable With | Valve's Particle Editor Tool |
Encoding | Binary, with elements for particles |
Contains | Particle system definitions, textures, and settings |
Supports Transparency | Yes |
Animation Support | Yes |
Compression | None innately, but can be included in compressed game packages |
Compatibility | Exclusive to Source Engine |
Key Features | High flexibility in particle effect creation |
Advantages | Highly customizable, integrates with Source Engine physics |
Limitations | Limited to games and applications using the Source Engine |
File Creation | Through Valve's Particle Editor or third-party software |
Integration | Can be easily integrated into Source Engine game projects |
Modification | Can be modified after creation to adjust effects |
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