PCF File Documentation
Overview
| Feature | Value |
|---|---|
| File Extension | .pcf |
| Full Name | Valve Particle System File |
| File Type | Game file |
| MIME Type | application/octet-stream |
| Developed By | Valve Corporation |
| Used By | Source Engine Games (e.g., Half-Life 2, Team Fortress 2) |
| Primary Use | Defining Particle Effects |
| File Structure | Binary |
| Editable With | Valve's Particle Editor Tool |
| Encoding | Binary, with elements for particles |
| Contains | Particle system definitions, textures, and settings |
| Supports Transparency | Yes |
| Animation Support | Yes |
| Compression | None innately, but can be included in compressed game packages |
| Compatibility | Exclusive to Source Engine |
| Key Features | High flexibility in particle effect creation |
| Advantages | Highly customizable, integrates with Source Engine physics |
| Limitations | Limited to games and applications using the Source Engine |
| File Creation | Through Valve's Particle Editor or third-party software |
| Integration | Can be easily integrated into Source Engine game projects |
| Modification | Can be modified after creation to adjust effects |
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