PVR File Documentation
Overview
| Feature | Value |
|---|---|
| File Extension | .pvr |
| Full Name | POWERVR Texture File |
| Primary Use | Texture mapping in games and 3D applications |
| Developed by | Imagination Technologies |
| Compression | Supports both compressed and uncompressed textures |
| Texture Format Support | PVRTC, PVRTC2, ETC1, ETC2, DXT, ASTC |
| Color Depth | Supports up to 32 bits per pixel |
| MIME Type | image/x-pvr |
| Alpha Channel | Support depends on specific texture format |
| Mipmaps | Support for generating and storing mipmaps |
| Metadata Storage | Can store metadata within the file |
| Platform Support | iOS, Android, Windows, macOS, and various game consoles |
| API Support | OpenGL, OpenGL ES, Vulkan, Direct3D |
| Usage in Applications | Mobile games, VR applications, real-time simulations |
| File Signature | 34 50 56 52 ('PVR') |
| Endianness | Little endian |
| Maximum Texture Size | Limited by hardware capabilities |
| Multi-Texture Support | Can store multiple textures within a single file |
| Advantages | Efficient storage, broad hardware support, versatility |
| Tool Support | PVRTexTool, Adobe Photoshop with plugins, other third-party tools |
Feedback
Was this page helpful?
Glad to hear it! Please tell us how we can improve.
Sorry to hear that. Please tell us how we can improve.