PVR File Documentation
Overview
Feature | Value |
---|---|
File Extension | .pvr |
Full Name | POWERVR Texture File |
Primary Use | Texture mapping in games and 3D applications |
Developed by | Imagination Technologies |
Compression | Supports both compressed and uncompressed textures |
Texture Format Support | PVRTC, PVRTC2, ETC1, ETC2, DXT, ASTC |
Color Depth | Supports up to 32 bits per pixel |
MIME Type | image/x-pvr |
Alpha Channel | Support depends on specific texture format |
Mipmaps | Support for generating and storing mipmaps |
Metadata Storage | Can store metadata within the file |
Platform Support | iOS, Android, Windows, macOS, and various game consoles |
API Support | OpenGL, OpenGL ES, Vulkan, Direct3D |
Usage in Applications | Mobile games, VR applications, real-time simulations |
File Signature | 34 50 56 52 ('PVR') |
Endianness | Little endian |
Maximum Texture Size | Limited by hardware capabilities |
Multi-Texture Support | Can store multiple textures within a single file |
Advantages | Efficient storage, broad hardware support, versatility |
Tool Support | PVRTexTool, Adobe Photoshop with plugins, other third-party tools |
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