TXD File Documentation
Overview
| Feature | Value |
|---|---|
| File Extension | .txd |
| Format Type | Texture Dictionary |
| Used By | GTA (Grand Theft Auto) Series |
| Developer | Rockstar Games |
| MIME Type | application/octet-stream |
| Primary Function | Store texture data |
| Compression | Supported (DXT Compression) |
| Texture Formats | DXT1, DXT3, DXT5, Uncompressed 32-Bit |
| Maximum Texture Size | 4096x4096 pixels |
| Color Depth | 32-bit, 24-bit, 8-bit |
| Alpha Channel Support | Yes |
| Mipmapping | Supported |
| Embeddable Types | Textures, Palletized textures, Mipmaps |
| Texture Management | Grouping by dictionaries for efficient loading and management |
| Usage | Video Games, Modding |
| Editing Tools | TXD Workshop, Magic.TXD, G-TXD |
| Texture Replacement | Supported for modding purposes |
| Game Versions | GTA III, Vice City, San Andreas |
| Platform Compatibility | PC, PlayStation 2, Xbox |
| File Structure | Header, Texture native struct, Texture data, optionally more textures |
| Important Features | Efficient texture management and fast loading times for games |
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